About
Mingi Jeong
Concept artist and illustrator working across painterly realism, western casual, and flat stylized art. I build and operate custom-trained style pipelines — dataset curation, LoRA training, and validation — alongside a traditional art practice. Currently at a game studio, where I also author internal generative-AI guides and train fellow artists.
Experience
- 2026 Tencent — AOE, Contract Illustrator
- 2025 Silver Award, in-house AI conference
- — Authored the company's internal image-generation AI guides
- — Ongoing generative-AI training for staff artists
- 2021.03 – DoubleU Games — Art team, concept art for DoubleU Casino (current)
- 2020.12 Excellence Award, Capstone Design Competition — Dongseo University
- 2019.11 Gold Award, 3DFC Art Festival
- 2019.09–12 Mentor, senior–junior peer learning program
- 2019.07–08 Dizcon Co. — character design for game production
- 2018.09–11 Atolab 1st — concept design exhibition, participant
Outsourcing
- — Neowiz — Project SS, character "Elena"
- — Catacomb Crawlers (indie NFT project) — four in-game characters, design & production:
- "Atreida, the Crystalbow" — ranged DPS
- "Emethyr the Doombringer" — mid-range magic DPS
- "Sargnosis BTW" — mid-range DPS
- "Dracular the Impala" — melee AoE DPS