Character Concept · Semi-realistic · Casual · AI Lab

Amethyst Bunny — Character Concept

Amethyst Bunny — Character Concept
Character turnaround
Character turnaround

Stack

Role
Concept direction, generation, per-zone detail regeneration & composite
Base model
Krea 2 (open-weights)
Tools
ComfyUI, self-trained style LoRA on Krea 2, directed generation; per-zone detail regeneration; Photoshop composite
Year
2026

Process

One shoulder carries the whole design

The costume is deliberately lopsided. Everything ornamental — the gilded pauldron, the amethyst, the chain and its drop — sits on a single shoulder, so the silhouette reads as one loud accent against a body that is otherwise plain violet satin and bare skin. The bunny cues are kept to the smallest possible set: ears, collar, cuffs, tail.

Getting the torso to stay open took the most iteration. Naming the garment at all — calling it a suit, a leotard, a one-piece — was enough to make the model lay down a filled panel and print the straps onto it as decoration. The fix was to stop naming it, describe the bare skin first, and then enumerate the only places fabric touches the body.

Finishing

The plate was generated at full height, then finished zone by zone: the shoulder piece, the chain and its pendant, and the shoe were each re-rendered at 2K against the live canvas and grafted back in place, so the detail pass never moved the pose. The frame was extended at the bottom so both the heel and its contact shadow sit inside the canvas.