Character Concept · Semi-realistic · Military · AI Lab

Shooter Bunny — Amethyst · Key Art & Sheets

Shooter Bunny — Amethyst · Key Art & Sheets
Character sheet — jacket on / jacket off turnarounds
Character sheet — jacket on / jacket off turnarounds
Weapon sheet — coil rifle, six views plus iron-sights pass
Weapon sheet — coil rifle, six views plus iron-sights pass

Stack

Role
Concept direction, generation, turnaround & weapon sheet direction, composite
Base model
Krea 2 (open-weights)
Tools
ComfyUI, self-trained style LoRA on Krea 2, directed generation; parts-table turnaround pipeline; per-zone detail regeneration; Photoshop composite
Year
2026

Process

One machine leg sets the silhouette

The kit stays classic bunny — ears, collar, cuffs, bow tie — and everything tactical is spent on two loud elements: a full prosthetic left leg and an oversized bomber jacket worn fully open on both arms. The leg carries the ornament budget, so the rest of the body can stay plain satin and hosiery and the silhouette still reads at thumbnail size.

Sheets built from a parts table

The turnaround is not prompted freehand. Every component — jacket, harness, prosthetic segments — lives in a parts table as color + position + dimension, and each view’s sentences are assembled from it. That is what keeps an asymmetric design honest across views: the left and right profiles are generated from different part lists, and the rear view swaps them.

The coil rifle got its own sheet. It was isolated from the key art in a single pass, rebuilt as an orthographic side plate, then rotated through six views — with the named parts list pinning the stock and rails so nothing drifts between angles. A final pass renders the bare upper rail with iron sights for the optics-off configuration.